We’ve been planning other kinds of updates as well! These plans are still in their early phases, so we can’t offer you specifics right now, but the team has come up with a few ideas that we’re excited to explore in the future. We’re still evaluating which ones make sense in the near term but expect some of these improvements to trickle back to Subnautica at some point in the future." Hey guys Im back after the holidays (and getting sick) to give my thoughts on what will happen with Subnautica in 2023 Ill be giving my take on the moddi. We alluded to this earlier, but we intend to bring back a number of quality of life/accessibility improvements from Below Zero to Subnautica. Our goal is to update Subnautica on as many platforms as we can and include some of these improvements along the way." There are architecture, performance improvements, bug fixes, and quality of life features that Below Zero has benefited from that have not yet made their way back to Subnautica. Added slider to adjust reapers PRAWN & Seamoth damage multiplier (Min: 1.0, Max: 5.0) This mod is meant to bring the Reaper Leviathan to the next level First and foremost when you go into settings there are now Damage Modifiers that you can adjust, which will decide how much damage the reaper will do. Moved some changes from Vehicle Lights Improved to this mod. You can now set the annoying Cyclops camera rotation damper. Added a highly customizable Debugging energy info overlay. ![]() Added some alternative Cyclops camera controls. Added a noise based silent running energy cost. Everything we already said applies to the original Subnautica, but with the added wrinkle that Subnautica has not been as supported as we would have liked while Below Zero was in development. Complementary mod to 'Vehicle Lights Improved'. It's not finished, the blog itself states this. If it’s been a while since you’ve played you may want to consider installing a few of these on your next playthrough.Originally posted by The Music Man:Ok dont even try blaming me. Players can now keep track of which Blueprint they’re gathering resources for, upgrade the Cyclops to new heights, and even decorate their habitats as they see fit. This list has been updated to include some of these mods. It's becoming apparent that the more popular mods revolve around making the player’s life more convenient. Though I doubt any will, the map isn't big enough to fit the thing in the first place. You can walk around inside it, like a Cyclops. The Atlas itself has never been more than a pipe dream thought up by modders anyway and the devs have no problem with people making mods for their game, so if you want it they are your best bet. You can rotate it freely while piloting, like a Seamoth. The Atrama Construction Vehicle (ACV) is most like a Seamoth, but it also has elements of both the Prawn and the Cyclops. These mods can make the game feel completely fresh for long-time veterans, make the early game a bit easier for beginners, or smooth out the rougher parts into something more polished. This mod leverages the Vehicle Framework library to give life to a beautiful model provided by AppleHeck. ![]() Updated on Septemby Ben Baker: More and more mods are being added to the fantastic world of Subnautica. Whether they’re quality of life upgrades, new vehicles, or improving the aesthetics, here are the mods you should consider downloading to improve an already great open-world game. Regardless of whether you wish to primarily explore or create there are a number of mods that are considered must-haves by the fan base. The interior features three red valves that. You can cycle between the cameras while piloting using the configurable buttons mentioned below. This submarine is quite large but has only a narrow viewport, so it also features a number of cameras on its exterior. Subnautica: Things You Need To Do At The Start Of The Game This mod is opted-in to receive Donation Points.
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